#iOS Unit Testing
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4 Part 4 - iOS - TDD - Random Character App - MVVM ViewModel
In this video, we will learn how we can build our ViewModel component using Test Driven Development approach! Let's dive in into the 4th part, MVVM with TDD!
In this new series, we will be learning how we can use Test Driven Development on a networking based iOS project app, and in this case, we will fetch random character from `rickandmortyapi` and display it to the screen! In this video, we will learn how we can build our ViewModel component using Test Driven Development approach! Let’s dive in into the 4th part, MVVM with…
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#arifinfrds#iOS#Ios Development#iOS Unit Testing#Mobile Architecture#Mvvm#Mvvm Ios#Software Architecture#software developer#Software Development#Software Engineer#Test Driven Development#test driven development swift#testdrivendevelopment#Youtube
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#i am crashing so hard today lmao i was up until 2am after watching the episodes and feeding the baby#then baby woke up at 4. hand to wife go back to sleep. baby woke up again at 6. and then i was up.#and then i had the worlds most boring meeting from 8 to 9. this is usually when i would be getting the kids ready for the day#so instead my wife did all of it while i was in worlds most boring meeting#then at 10am. i had to be part of a panel interview for a new engineer#someone to help ME with MY work!#but the interview was a live coding session conducted by staff+ level developers. NOT automation engineers#and they were so fucking hard on this poor guy omg. this guy whose resume is fucking perfect#he seemed so nice too. and he did his best#but even a fulltime ios engineer would struggle to implement such a data structure#its totally unreasonable to expect it of an automation engineer#and i had to be on the side in our chat trying to defend this guy like. look. i wouldnt be able to do this either#and for my interview i didnt have to! i wrote unit tests for that data structure which was already implemented#they seemed surprised and asked who did my interview. like holy shit you guys didnt even check?#you didnt even think to yourself 'i wonder if the automation engineers use different interview problems'????? omg#anyway i didnt mean to vent so much about that but#im just saying. my dopamine is all fucked up today lmao i'm struggling y'all
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Does your 1219 have a nickname?
Also, I was wondering if you have any fun stories surrounding it! Strange quirks it has or anything like that.
I'd love to see more photos if you're allowed to post them!
Thanks for the question! These are my favorite part about my blog by far.
Not exactly, the UNIVAC 1219 doesn’t have a nickname. I did realize recently that I should specify the pronunciation (Twelve-Nineteen), but it doesn’t have any nicknames. Apart from ‘the 1219’, it’s also regularly referred to as the CPU or just ‘the computer’.
Fun stories or weird quirks? Boy, I could fill a book with this machine’s weird quirks (or as we say, intermittent issues), but I’ll try to blitz through the most common ones:
Sometimes the computer will stop running and enter a WAIT mode. No reason, it just needs a break. We can’t fix it, it just has to decide to go back into operating mode.
The computer will often start attempting to communicate on IO channel 13. We’re not telling it to talk to anything, it just decides to try to.
One of our teletypes (the Kleinshmidt) stamps ink splotches into the paper rather than characters most of the time. However, this weekend it worked for the first time in 10 months! We didn’t change anything, it just had an extra cup of coffee or something.
The Digital Data Recorder, or the tape drive, has the most gremlins out of any of our units. The top handler works fairly well, but the bottom handler won’t properly read data, write data, move the tape forward, initialize the tape, or any number of other issues.
There’s more but hopefully this satisfies your curiosity.
Fun stories? Well, I can’t name any specific ones, but I can say it’s a very endearing machine. It’s the very last of its kind and being one of three individuals in the world responsible for it makes every issue that more frustrating. There is no real forum for it, the subject matter experts sit next to me and are often just as exasperated as I am.
But the unique nature of this situation make every successful diagnostic test that much sweeter. Every new addition (5.25” floppy drive via serial) that much cooler. I have an IBM PC-XT clone at home, but I thank my lucky stars every day that this big iron is what I get to specialize in.
As for more photos, I have none that are as grandiose as you would probably expect. I do have my working photos though. I took all my photos when I first started working on it and now I am more dedicated to fixes than photo-ops.

This is a photo of our finicky Kleinshmidt teletype. Still has blotches but it actually printed!

This is the back of the bottom handler. Pictured is the vacuum pump in the bottom left (so sudden stops just yank magnetic tape slack rather than ripping tape). The big cylinder in the center is a motor for running the magnetic tape handler itself. The big black ‘hose’ of wires coming out of the steel plate contains all the cables that come right off the handler’s head for reading and writing data!

This is the forward pinch roller of the bottom handler. It was replaced after this photo was taken as you can see the rubber has deteriorated in the 55 years this machine has been operating.
As for being allowed to post photos, that’s not an issue. The last 1219 was decommissioned in 2014 and now you can find all of its documentation online at http://www.bitsavers.org/pdf/univac/military/1219/
#vintagecomputing#mainframe#antiquetech#digitalarchaeology#navy#new jersey#oldtechnology#retrotech#tech#univac#new blog#computerarchaeology#computerhistory#old technology#old computers#vintagehardware#classiccomputing#technology#retro tech#big iron#computer
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Mazda Autozam AZ-1 review.
Super light car No.3!!
Autozam
AZ-1 Test Drive
How amazing is the power performance? The third light sports car, AZ-1 has been released by Autozam.
This is the only supercar this small in the world!
●This is a car●
A minicar in the shape of a supercar
The Autozam AZ-1 is a new wave of light sports car, with a combination of gull-wing doors and a midship design reminiscent of a Lamborghini.
The AZ-1 is a car that looks like a cross between two cars, with the midship layout of the Honda Beat and the engine of the Suzuki Cappuccino, which was released earlier, and the first impression is, "Wow, that's pretty impressive." The short overall length makes it look cramped, but the wide and low design eliminates that feeling, and the two-eyed, irregular headlamps protruding from the boldly sloping hood add a warmth to the pointed silhouette.
It really stands out. It's been a long time since I've had a car that attracted so many curious looks during a test drive.
PIC CAPTIONS
^It is a sporty car with a steering wheel diameter of 35 cm.
^The seat is quite firm and keeps the driver firmly in place.
●Equipment usability●
Getting in and out of the car is the worst.
It's a cool style, but I'm fed up with how difficult it is to get in and out of. The side sills of the doors are high, so you have to think about how to move your feet before you can sit down on the seat. If you're not careful, your right foot will hit the right edge of the meter hood. Also, you can't get out of the car properly unless you put your right hand on the side sill and brace yourself. Well, I guess it's a ritual.
The equipment is very simple, perhaps to reduce weight and costs.
PIC CAPTION
Although it is a light car, the AZ-1 has the shape of a supercar!!
All the equipment related to the IO was made to order, and there were no "power" or other electric devices. Well, a midship kei car doesn't need power steering, and the ticket window that opens fully with one turn is enough.
There is barely any space to store luggage - a great compromise, but needless to say, inconvenient.
PIC CAPTIONS
↑Getting in and out of the car is a bit of a challenge, but you have to accept that since it's a supercar.
↑The side air intakes on the sides of the car are proof that it is a midship car.
^A ticket window where you can only stick your arm out.
●This is how it works!!!●
The good suspension makes driving on curves fun.
It's leaning too far to the left when receiving it. I don't like it, even if it's due to size restrictions.
Turn the key to wake up the F6A type DOHC intercooler turbo engine in the back. The high-pitched engine sound that is unique to light vehicles is loud and clear. However, when you step on the gas, you hear a high-pitched "Hiiiii" sound.
After completing the ritual of sliding into the seat, I took the driving position. However, the driver's seat of the AZ-1 only has a forward and backward sliding mechanism.
Of course, there is no space to recline the seat, so I have no complaints. In fact, the seat fits my slightly overweight frame perfectly. It is firm enough to feel a slight cushioning, which is perfect.
When viewed from the side, the windshield and bonnet look like one unit, giving the illusion of a protruding forward view. It feels a bit like a racer. If I had to mention one negative point, I wish they would do something about the inconvenience of adjusting the left door mirror. Also, the accelerator pedal is too loose to prevent interference with the right front wheel.
PIC CAPTION
↑The midship-mounted engine is inherited from the Cappuccino and produces a maximum output of 64 horsepower.
When you hear the "boom" sound of the turbocharging, you think "ok, the turbo is working," and you step on the accelerator to accelerate.
With a snappy shift into first gear, I engage the clutch and set off. I pull the F6A up to 8000 rpm and then shift up. It reaches 40km/h in first gear and 70km/h in second gear. It's 20kg heavier than the Cappuccino with the same engine, so the push from behind is weaker, but it's still plenty fast. At 100km/h in fifth gear, the tachometer hits just under 4500 rpm. You can really feel the "Eeek."
I'm happy that it continues to accelerate energetically from here.
The two-turn steering seems to encourage the driver to take quick turns, and requires a certain degree of delicacy when going straight at high speeds. However, if you apply a firm grip on the steering wheel and a strong brake, the car will perform an agile turn.
The stiff suspension and rigid body of the car provide peace of mind as they firmly absorb the car's twists and bounces.
PIC CAPTION
Use tire size 155/65R13.
●This is your rival!!!●
It's a showdown between Open and Gullwing!!!!
The Beat and Cappuccino, which were released last year, have plenty of power and an open body, making them cars that are fun to drive. The rivals of the AZ-1 emphasize the feeling of openness, but the AZ-1 has a gull-wing door. The temptation of an open door is great, but the AZ-1 is attracting more attention than it can get without compromising practicality
The Cappuccino is probably its biggest rival.
Summary●
If it looks cool, then everything is good!!!!
The body's inconvenient usability is understandable if you consider that this is the price to pay for the attractive styling and quick driving. I would like to applaud Mazda for their decision to take on such risky ideas as an all-plastic body, a midship engine layout, and gull-wing doors.
With the arrival of the AZ-1, light sports have become even more interesting.
↑The third super light car is the AZ-I.
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New SpaceTime out Friday.
SpaceTime 20241206 Series 27 Episode 147
The strange stellar explosion that’s highlighted the cosmic past
Astronomers have been given a peak into the early history of the universe thanks to an unusual supernova.


How Jovian moon volcanoes may help control Io’s insides
A new study has found that the Jovian moon Io has active volcanoes at its poles which may help to regulate tidal heating.





The next mega rocket goes vertical
Blue Origin new mega rocket the New Glen has been hoisted into the vertical position on its launch pad in preparation for its hot fire test in the lead up to its maiden flight later this year.





December Skywatch
The December Solstice, the ticking time bomb of Eta Carinae and the rock comet Phaethon are among the highlights of the December night skies on SkyWatch




SpaceTime covers the latest news in astronomy & space sciences.
The show is available every Monday, Wednesday and Friday through Apple Podcasts (itunes), Stitcher, Google Podcast, Pocketcasts, SoundCloud, Bitez.com, YouTube, your favourite podcast download provider, and from www.spacetimewithstuartgary.com
SpaceTime is also broadcast through the National Science Foundation on Science Zone Radio and on both i-heart Radio and Tune-In Radio.
SpaceTime daily news blog: http://spacetimewithstuartgary.tumblr.com/
SpaceTime facebook: www.facebook.com/spacetimewithstuartgary
SpaceTime Instagram @spacetimewithstuartgary
SpaceTime twitter feed @stuartgary
SpaceTime YouTube: @SpaceTimewithStuartGary
SpaceTime -- A brief history
SpaceTime is Australia’s most popular and respected astronomy and space science news program – averaging over two million downloads every year. We’re also number five in the United States. The show reports on the latest stories and discoveries making news in astronomy, space flight, and science. SpaceTime features weekly interviews with leading Australian scientists about their research. The show began life in 1995 as ‘StarStuff’ on the Australian Broadcasting Corporation’s (ABC) NewsRadio network. Award winning investigative reporter Stuart Gary created the program during more than fifteen years as NewsRadio’s evening anchor and Science Editor. Gary’s always loved science. He studied astronomy at university and was invited to undertake a PHD in astrophysics, but instead focused on his career in journalism and radio broadcasting. Gary’s radio career stretches back some 34 years including 26 at the ABC. He worked as an announcer and music DJ in commercial radio, before becoming a journalist and eventually joining ABC News and Current Affairs. He was part of the team that set up ABC NewsRadio and became one of its first on air presenters. When asked to put his science background to use, Gary developed StarStuff which he wrote, produced and hosted, consistently achieving 9 per cent of the national Australian radio audience based on the ABC’s Nielsen ratings survey figures for the five major Australian metro markets: Sydney, Melbourne, Brisbane, Adelaide, and Perth. The StarStuff podcast was published on line by ABC Science -- achieving over 1.3 million downloads annually. However, after some 20 years, the show finally wrapped up in December 2015 following ABC funding cuts, and a redirection of available finances to increase sports and horse racing coverage. Rather than continue with the ABC, Gary resigned so that he could keep the show going independently. StarStuff was rebranded as “SpaceTime”, with the first episode being broadcast in February 2016. Over the years, SpaceTime has grown, more than doubling its former ABC audience numbers and expanding to include new segments such as the Science Report -- which provides a wrap of general science news, weekly skeptical science features, special reports looking at the latest computer and technology news, and Skywatch – which provides a monthly guide to the night skies. The show is published three times weekly (every Monday, Wednesday and Friday) and available from the United States National Science Foundation on Science Zone Radio, and through both i-heart Radio and Tune-In Radio.
#science#space#astronomy#physics#news#nasa#astrophysics#esa#spacetimewithstuartgary#starstuff#spacetime#string theory#dimensions#brian greene#cosmology#hubble space telescope#hubble#hubble telescope#hubble tension#edwin hubble#jwst#james webb space telescope
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Something completely out of left field:
SD Gundam Battle Alliance, or probably best Gundam PC game that you can *legally* get.

(Img source is the games cover from the Bandai Website)
I'm not a game reviewer so take what I say with a grain of salt, and as much as I love the game I don't want to claim that it's perfect.
The premise:
You're playing as someone called the "Commander" running some tests on GM's during Operation Odessa, unfortunately during the test you and you're squad called the Gatheroad Squadron got thrown into something the G Universe. And now it is your job to fix it.
The story isn't anything to write home about, but it's certainly a good background for the gameplay. And it facilitates a whole bunch of interactions between characters who otherwise couldn't.
The game might be all about using chibi-fied Mobile Suits to wreck other chibi-fied Mobile suits and getting paid for it. But to me the standout gimmick is that I can put Sulleta Mercury and Char Aznable on my team and have them bicker a bit, sure not everyone gets unique interactions but what there is is great.
The Gameplay:
The gameplay is really simple, it's a hack-n-slash, you explore some decently sized maps, collect some chests and most importantly use your chosen MS to absolutely wreck some stuff.
Throughout the game you're taken into some different moments in all of Gundam, but something is just not right, like when Ramba Ral attacked the White Base but he's replaced by Mika in the Barbatos, or how Io Fleming joins you during the Battle of Solomon and helps you kill Lok Kujan. Those are just a few of those moments because the game is completely filled with those.
But onto the actual gameplay, you get to choose between a lot of Gundam's, Ace MS's and a few grunts, they're divided into the three classes:
All-Rounders, the class that's good at close and long ranges, the Xi Gundam for example.
Sharpshooters, excelling at long range, like the Aerial.
In-fighters, the melee units, think units like Barbatos.
And you're goal is to beat the missions in a given time (it's usually long) while listening to the team waffle with the characters taking part in the mission. No dub but it's not too bad but if you struggle with reading quickly it might be a problem.
The resident Char clone:
Hermes Mercury and his dope Gundam Latreia, I won't talk too much about him to avoid spoilers but his boss fights are probably the hardest thing the game has to offer.
The aesthetic:
All the Mobile Suits and maps are build around the SD aesthetic but it still looks really good and the mecha have a good amount of detail. Outside of the actual gameplay the game takes on this visual novel thing where you sometimes respond but it's mostly the crew giving you exposition.
All in all it's one of my favorite games I've played ever, even if it's a bit dlc heavy.
8/10 genuinely recommend any Gundam fan play it.
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Kingdom Hearts Missing-Link launches in 2024, teaser trailer
Gematsu Source
GPS-based action RPG Kingdom Hearts Missing-Link will launch for iOS and Android in 2024, Square Enix announced. Users in the United Kingdom and Australia can sign up for a closed beta test via the game’s official website from now until November 19.
Watch a new teaser trailer below.
Teaser Trailer
English
youtube
Japanese
youtube
#Kingdom Hearts Missing-Link#Kingdom Hearts: Missing-Link#Kingdom Hearts#Square Enix#Disney#RPG#Gematsu#Youtube
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I will have to run a test print of this rail system to see if it's vaguely viable but I do like the look of it. I'll put in arches with a few short walls at the base so that the drives are resting on those rather than the end-stops of the rails, the rails should only be resisting a few small forces, but this looks not terrible.
If the rails can't work like this I might switch to a horizontal design just because it'll simplify the forces, and allow me to use stronger rails
Still have to pop a hole in the wall for IO to peek out of but that should be easy, I'll do the test print first and see whether I'm still pursuing this design I guess.
As it stands this is a 200mm unit, so there will probably be a separate end cap and base but that would probably be necessary anyway so that I can get at all the parts.
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STARTING TODAY????!
KINGDOM HEARTS Missing-Link is the latest entry in the KINGDOM HEARTS series as an all new experience as a GPS based Action RPG for iOS and Android! Be sure to check out the official website for more details about KINGDOM HEARTS Missing-Link and to fill out your application for the Closed Beta Test!
We are now recruiting testers from the United Kingdom and Australia for the Closed Beta Test for KINGDOM HEARTS Missing-Link!
We are aware the Link to apply is not yet open. We apologize for the inconvenience, the link will officially open at 10/30/2023 07:00AM UTC | 10/30/2023 00:00 (PDT)!
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GAME: WUTHERING WAVES
DEVELOPER(S): Kuro Games (A private Chinese video game development and publishing company founded in 2017. In addition to games, the company has created various products such as animated series, novels, comics, music, and merchandise like figure).
ENGINE: Unreal Engine 4
PLATFORMS: iOS, Android, Microsoft Windows, macOS
RELEASED: iOS, Android, Microsoft Windows (May 22, 2024)
GENRE(S): Action role-playing, Gacha Game
• SUMMARY
Being an open world gacha game, Wuthering Waves has been compared to other titles such as Genshin Impact, but aims to emphasize combat more than its predecessors.
• SYNOPSIS
Wuthering Waves is set in a futuristic post-apocalyptic world after a catastrophe called the Lament wiped out most of humanity and caused unknown beings and monsters, called Tacet Discords, to appear. Humanity adapted to the threat and over time rebuilt civilization. The story follows the amnesiac Rover, who has awoken from a deep slumber and sets out to explore this new world.
• GAMEPLAY
Wuthering Waves is set in an open world. The player controls protagonist the Rover, as well as recruited units called Resonators, which are split into 4-star and 5-star rarities. The endgame content features modes where characters can be used in a series of combat challenges.
The game's combat system features Intro and Outro skills, Intro skills are triggered when the characters enters the combat mode and Outro skills are triggered when the characters leaves the combat mode. Both skills are triggered when the characters are switched.
The game's gacha system features banners known as Convenes, where Resonators and weapons can be obtained. There are three types of Convenes: novice, event, and standard. A pity system guarantees that 5-star items are obtained within a set amount of pulls.
The game features Echoes, an ability that transforms characters into monsters briefly or summons monsters briefly.
• DEVELOPMENT
Wuthering Waves was revealed on May 23, 2022 on Kuro Games' social media accounts. It was announced for iOS on March 25, 2024.
The game underwent two closed beta tests, with the second concluding in March 2024. After the first closed beta test, the story content was largely reworked in response to player feedback that it felt "uncomfortable".
On March 29, 2024, it was announced that Wuthering Waves was to be released on iOS, Android, and PC via the Epic Games Store, on May 22, 2024.[8] In May 2024, it was announced that Wuthering Waves will be released through the Mac App Store in the future.
• FINAL THOUGHTS
Myself and a close friend are currently playing through the game so we can engage in the multiplayer together. The only reason I’m aware of this game is because of them. I didn’t finish or get far through Genshin Impact, but this game caught my attention and I’ll say, while their is quite a bit of dialogue to get through- this game is definitely fun and there’s quite A LOT to do within this game as it is open world. I’ll probably update this when I finish, but for now it’s a go in my books.
#wuthering waves#video games#anime#action role playing game#free to play#gacha game#video game news#MrPopo187
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Okay, after braving the wilds of Threads, I was compelled to try out a couple of other social media apps/sites as well.
I will go ahead and say that, while Threads does indeed need a lot more work, and it does indeed keep track of far more of your information than a site should period . . . the facts remain that this stage is literally just its beta, and Ol' Zuck would have already been tracking that information on you through FB and IG. TBH, if you were already using IG, there's no real reason not to use Threads outside of if you just don't want to.
That scare of 'you can't delete Threads without deleting IG!' is not technically incorrect, but it leaves out the fact that Threads isn't actually an independent app at this stage (if it'll ever be) but an off-shoot of IG. Wanting to delete your Threads account without removing your IG would be like trying to remove your basement without taking apart your house.
Also, the gist of the claim that you can't delete ignores that you can deactivate -- it's effectively the same as deleting, but it leaves you the option to come back, and prevents people from being able to snatch your handle.
Also ALSO, you can very much uninstall the physical app from your device, it's just your account will remain yours no matter what.
I don't personally recommend Threads yet since the search function is basic, tags aren't a thing yet, you can't see the posts you've like, there's no explore page or DM function, and they're still working out glitches, but those are things the staff has reported that they're actively working to address. TBH, as far as a straight bird app clone goes, it's already better than, say, Spoutible.
Now, Spoutible is purporting to be trying to be the next Twitter, but after testing out the site and app, I'd say it's more like if Twitter and Facebook had a child, but it turned out the child was actually adopted and just happened to share a number of traits with its parent sites. Spoutible is not under Muskrat's X Corp umbrella nor Zuck's Meta umbrella; they're their own thing.
Their functionality isn't great, but they technically have everything a person would want from a social media app. My main gripes are that I can't change my location to say anything but the United States (I can't select anything but the US despite there being a dropdown list), things that should scroll DON'T scroll unless you finesse it in a very non-intuitive way, and the site itself just feels rather bland. Clean, but bland.
Also, it apparently isn't available for iOS yet? This last part isn't a gripe, just a statement of bemusement. With the type of posts I see on this site, you would think it would be filled with iOS users -- these people just give off that vibe. Do with that information what you will.
The one that really surprised me, though, was Cohost. Let me say this out of the gate -- it's in beta. It's unashamedly in beta, and they have what they're working on right on the side of their main page/your dashboard at all times, but . . . it's in beta the same way that AO3 is in beta.
Cohost is known for trying to be a Twitter alternative even though they loudly reject that claim, but it actually has more in common with Tumblr. The profile page is like Twitter, but the dashboard does posts and reblogs in exactly the same manner as Tumblr, their tagging and liking function is the same, the feed is exclusively chronological, you can save post drafts, and they filter content through a blacklist as well.
Color palletes are part of their paid features at the moment, but considering it has no ads and promises to remain that way, AND the only restriction against 18+ content is that it must be tagged and marked appropriately, that's a small compensation. They're still rolling out features like asks, and DMs aren't a thing yet, but I'm actually really hopeful for this one. It gives me the same energy as when AO3 was first becoming a thing.
It's also primarily filled with furries at the moment, but that's just a matter of fact and something to be taken as a pro or con depending on the individual.
With Cohost and Pillowfort marching steadily forward in their development, I actually feel really good about Tumblrina's being able to find a new and suitable home if Tumblr ever makes itself completely uninhabitable. Really the only downsides to moving over to these two sites right away is that there are still a number of features left that Tumblr does better or has that they don't, and that there's no telling exactly when these sites will be at the state that their staff teams consider officially out of beta.
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Bloom Your Ideas With The Latest App Development Trends

A mobile app is a software application designed specifically for small, wireless computing devices like smartphones and tablets, as opposed to desktop or laptop computers. Similarly, your company’s success can become a reality if it is supported by a mobile app development process that has been tested and refined over time. Numerous companies offer the best App Development Agency in New York, Think United Services Company is one of these. Our mobile development process comprises six stages: strategy, analysis and planning, design, app development, testing, and deployment. Therefore, our mobile app development company in Nassau County, NY, aims to create iOS and Android applications that effectively increase your business revenue and leads. Moreover, you must describe your business app concept to our development team. They will explain to you the best solutions that are cost-effective and result oriented.
thinkunitedservices.com As previously said, each software has different purchasing and features. The mobile app development industry is constantly changing; therefore, technological advancements, consumer demands, and various other factors directly influence mobile app trends. Currently, the thinkunitedservices.com website serves you with the latest app development services in New York at reasonable prices. However, moving on with the latest trends is arguably essential to success in this industry. Similarly, designing an app aims to maximize productivity and revenue while requiring a minor investment. Aside from that, specific skills are needed to develop, maintain, and design a web app. Think United Services agency is here to overcome the fear of responsive apps. We are the best app development company in Nassau County, NY. Now, let’s discuss the trends of the latest app development as below- IoT app integration (Internet of Things) 5G technology approach App development for wearable and foldable devices Beacon technology Mobile E-commerce revenue Use of AI (Artificial Intelligence) Mobile transactions and wallets AR (Augmented Reality) and Computer Simulation (Virtual reality) Chatbots High Caliber security or Two-factor authentication Cloud Computing integration Instant and on-demand apps Futuristic goals of app development According to a Statista report from the second quarter of 2021, users downloaded approximately 28 billion apps from the Google Play Store and about 7.9 million from the App Store. Furthermore, by the end of 2022, US consumers will spend $34 billion or more on apps through app stores. This year’s hottest mobile app development trends are augmented reality (AR) and virtual reality (VR). At the same time, Statista predicts that the global AR and VR market will reach $296.9 billion US dollars in 2024, and this significant increase in demand is for a good reason in the app development field. So, to meet all your needs for top-notch app development services in New York, they are completed at the thinkunitedservices.com website. In addition, we have a professional team for app services and offer inexpensive packages for all your requirements with result-oriented services. Brief In brief, Think United Services Company is the best agency for getting quality-assured app development services in New York. Likewise, you can also contact us for the latest digital marketing assistance and more.
Source: https://thinkunitedservices.com/bloom-your-ideas-with-the-latest-app-development-trends/
#thinkunitedservices#webdesigning#smo#seo#ppc#digital marketing company in usa#itservicescmpany#appdevelopmentnewyork
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Mastering Enterprise Development with Visual Studio 2019
Unleashing Innovation: Crafting Next-Level Enterprise Applications
In today’s fast-paced digital landscape, building robust, scalable, and efficient enterprise applications is more critical than ever. Visual Studio 2019 stands out as the ultimate development suite, empowering developers to turn ambitious ideas into reality with unmatched tools and features. Whether you're a seasoned professional or an aspiring software engineer, this IDE offers everything needed to streamline your workflow and elevate your project outcomes.
One of the key strengths of Visual Studio 2019 is its comprehensive debugging and diagnostics tools. These features enable developers to identify and resolve issues swiftly, ensuring that applications perform optimally across all platforms. The integrated debugger supports both managed and native code, providing a seamless experience that saves valuable development time. Moreover, the live unit testing feature allows for continuous feedback on code quality, fostering a culture of excellence and reliability.
For teams aiming to deliver cross-platform solutions, Visual Studio 2019 offers robust support for Xamarin. This enables the creation of native Android, iOS, and Windows applications from a single codebase, reducing development costs and accelerating time-to-market. The IDE’s intuitive interface and powerful IntelliSense features simplify complex tasks, making it easier to implement innovative features and maintain high standards of code quality.
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Investing in a reliable and cost-effective license is crucial for enterprise teams. If you’re looking to maximize your productivity and innovation, consider buy visual studio enterprise 2019 key today. This license unlocks the full potential of Visual Studio, ensuring your team has the tools needed to build enterprise-grade applications that stand out in the competitive market.
In conclusion, Visual Studio 2019 is more than just an IDE; it is a comprehensive development ecosystem that empowers teams to deliver high-quality, scalable, and secure applications. Embrace this powerful suite and transform your development process into a source of innovation and excellence.
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The Ultimate Guide to Developing a Multi-Service App Like Gojek
In today's digital-first world, convenience drives consumer behavior. The rise of multi-service platforms like Gojek has revolutionized the way people access everyday services—from booking a ride and ordering food to getting a massage or scheduling home cleaning. These apps simplify life by merging multiple services into a single mobile solution.
If you're an entrepreneur or business owner looking to develop a super app like Gojek, this guide will walk you through everything you need to know—from ideation and planning to features, technology, cost, and launching.
1. Understanding the Gojek Model
What is Gojek?
Gojek is an Indonesian-based multi-service app that started as a ride-hailing service and evolved into a digital giant offering over 20 on-demand services. It now serves millions of users across Southeast Asia, making it one of the most successful super apps in the world.
Why Is the Gojek Model Successful?
Diverse Services: Gojek bundles transport, delivery, logistics, and home services in one app.
User Convenience: One login for multiple services.
Loyalty Programs: Rewards and incentives for repeat users.
Scalability: Built to adapt and scale rapidly.
2. Market Research and Business Planning
Before writing a single line of code, you must understand the market and define your niche.
Key Steps:
Competitor Analysis: Study apps like Gojek, Grab, Careem, and Uber.
User Persona Development: Identify your target audience and their pain points.
Service Selection: Decide which services to offer at launch—e.g., taxi rides, food delivery, parcel delivery, or healthcare.
Monetization Model: Plan your revenue streams (commission-based, subscription, ads, etc.).
3. Essential Features of a Multi-Service App
A. User App Features
User Registration & Login
Multi-Service Dashboard
Real-Time Tracking
Secure Payments
Reviews & Ratings
Push Notifications
Loyalty & Referral Programs
B. Service Provider App Features
Service Registration
Availability Toggle
Request Management
Earnings Dashboard
Ratings & Feedback
C. Admin Panel Features
User & Provider Management
Commission Tracking
Service Management
Reports & Analytics
Promotions & Discounts Management
4. Choosing the Right Tech Stack
The technology behind your app will determine its performance, scalability, and user experience.
Backend
Programming Languages: Node.js, Python, or Java
Databases: MongoDB, MySQL, Firebase
Hosting: AWS, Google Cloud, Microsoft Azure
APIs: REST or GraphQL
Frontend
Mobile Platforms: Android (Kotlin/Java), iOS (Swift)
Cross-Platform: Flutter or React Native
Web Dashboard: Angular, React.js, or Vue.js
Other Technologies
Payment Gateways: Stripe, Razorpay, PayPal
Geolocation: Google Maps API
Push Notifications: Firebase Cloud Messaging (FCM)
Chat Functionality: Socket.IO or Firebase
5. Design and User Experience (UX)
Design is crucial in a super app where users interact with multiple services.
UX/UI Design Tips:
Intuitive Interface: Simplify navigation between services.
Consistent Aesthetics: Maintain color schemes and branding across all screens.
Microinteractions: Small animations or responses that enhance user satisfaction.
Accessibility: Consider voice commands and larger fonts for inclusivity.
6. Development Phases
A well-planned development cycle ensures timely delivery and quality output.
A. Discovery Phase
Finalize scope
Create wireframes and user flows
Define technology stack
B. MVP Development
Start with a Minimum Viable Product including essential features to test market response.
C. Full-Scale Development
Once the MVP is validated, build advanced features and integrations.
D. Testing
Conduct extensive testing:
Unit Testing
Integration Testing
User Acceptance Testing (UAT)
Performance Testing
7. Launching the App
Pre-Launch Checklist
App Store Optimization (ASO)
Marketing campaigns
Beta testing and feedback
Final round of bug fixes
Post-Launch
Monitor performance
User support
Continuous updates
Roll out new features based on feedback
8. Marketing Your Multi-Service App
Marketing is key to onboarding users and service providers.
Strategies:
Pre-Launch Hype: Use teasers, landing pages, and early access invites.
Influencer Collaborations: Partner with local influencers.
Referral Programs: Encourage user growth via rewards.
Local SEO: Optimize for city-based searches.
In-App Promotions: Offer discounts and bundle deals.
9. Legal and Compliance Considerations
Don't overlook legal matters when launching a multi-service platform.
Key Aspects:
Licensing: Depending on your country and the services offered.
Data Protection: Adhere to GDPR, HIPAA, or local data laws.
Contracts: Create terms of service for providers and users.
Taxation: Prepare for tax compliance across services.
10. Monetization Strategies
There are several ways to make money from your app.
Common Revenue Models:
Commission Per Transaction: Standard in ride-sharing and food delivery.
Subscription Plans: For users or service providers.
Ads: In-app promotions and sponsored listings.
Surge Pricing: Dynamic pricing based on demand.
Premium Features: Offer enhanced services at a cost.
11. Challenges and How to Overcome Them
A. Managing Multiple Services
Solution: Use microservices architecture to manage each feature/module independently.
B. Balancing Supply and Demand
Solution: Use AI to predict demand and onboard providers in advance.
C. User Retention
Solution: Gamify the app with loyalty points, badges, and regular updates.
D. Operational Costs
Solution: Optimize cloud resources, automate processes, and start with limited geography.
12. Scaling the App
Once you establish your base, consider expansion.
Tips:
Add New Services: Include healthcare, legal help, or finance.
Geographical Expansion: Move into new cities or countries.
Language Support: Add multi-lingual capabilities.
API Integrations: Partner with external platforms for payment, maps, or logistics.
13. Cost of Developing a Multi-Service App Like Gojek
Costs can vary based on complexity, features, region, and team size.
Estimated Breakdown:
MVP Development: $20,000 – $40,000
Full-Feature App: $50,000 – $150,000+
Monthly Maintenance: $2,000 – $10,000
Marketing Budget: $5,000 – $50,000 (initial phase)
Hiring an experienced team or opting for a white-label solution can help manage costs and time.
Conclusion
Building a multi-service app like Gojek is an ambitious but achievable project. With the right strategy, a well-defined feature set, and an expert development team, you can tap into the ever-growing on-demand economy. Begin by understanding your users, develop a scalable platform, market effectively, and continuously improve based on feedback. The super app revolution is just beginning—get ready to be a part of it.
Frequently Asked Questions (FAQs)
1. How long does it take to develop a Gojek-like app?
Depending on complexity and team size, it typically takes 4 to 8 months to build a fully functional version of a multi-service app.
2. Can I start with only a few services and expand later?
Absolutely. It's recommended to begin with 2–3 core services, test the market, and expand based on user demand and operational capability.
3. Is it better to build from scratch or use a white-label solution?
If you want custom features and long-term scalability, building from scratch is ideal. White-label solutions are faster and more affordable for quicker market entry.
4. How do I onboard service providers to my platform?
Create a simple registration process, offer initial incentives, and run targeted local campaigns to onboard and retain quality service providers.
5. What is the best monetization model for a super app?
The most successful models include commission-based earnings, subscription plans, and in-app advertising, depending on your services and user base.
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Hire Unity Game Developer – Mobile, PC & VR Projects
Introduction
Before you hire a Unity developer, , it is important to understand what makes Unity create unity for the development of multiple platforms. utility of Unity - From Mobile to VR - its wide asset shop, and strong social support has made it an equal alternative for indie creators and global studios. Whether you are making a mobile puzzle, a PC RPG or a full Ive -consuming VR experience, Unity provides a harmonious ecosystem that reduces the time -which kills and reduces developmental barriers.
Why Choose Unity for Game Development?
Cross‑Platform Capabilities
When it comes to crossing the transverse platform Purinogen, the unit shines. With a single code base, developers can target the VR platforms such as iOS, Android, Windows, MacOS, Linux and even Oculus, Vive and Playstation. This flexibility means low growth costs and a wide access to your game. Don't miss the opportunity to hire unity game developers, who know how to effectively benefit the Build Pipelines of Unity for each platform.
Strong Community & Asset Store
A lively ecosystem surrounds the unity. Asset store thousands prepared by the team plugins, 3D models, VFX, shades and tools that speed up the development. Active platforms and training library developers help developers with fast troubleshooting, learning best practice and sharing knowledge - it is easy to score customized projects. When you hire Unity 3D developers, make sure they are well prepared to tap in the asset store while avoiding BLOT and Licenses loss.
Suitable for 2D, 3D, and VR Development
Unity isn’t just for blocky 3D games—the engine includes optimized tools for 2D game creation like tilemaps, animation editors, and lightweight render pipelines. Additionally, its integration with VR SDKs and XR plugins has positioned it well within the XR market. Whether it is a short mobile custom pixel art or a full blown Simulation, you can retain a unit developer that will distribute in any format.
Key Skills to Look for When You Hire a Unity Developer
Proficiency in C# and Unity Editor
C# is the backbone of Unity scripting. Developers must write clean, efficient code for gameplay design, UI systems, data management, and editor tooling. Look for candidates who follow SOLID principles, use Design Patterns like Singleton and Observer, and can build custom editor extensions.
Experience with Mobile, PC, and VR Deployment
Challenges from platforms vary greatly: Mobile optimization (battery, memory), PC (entrance option, graphic fidelity) and VR (high frame rate, delay delay). When you hire Unity developers, make sure they have sent at least one app or game on each target platform and understood the platform. Understand the best practice.
Familiarity with Physics, Animations & Game Optimization
Realistic physics, uninterrupted character animation and continuous performance are not -hypothetical. Ideal developers must experience the engine of physics - with unity, in methods such as Mecanim animation, timeline and object pooling, batching and memory profile. When you hire unity program talent, you prioritize those who can perform previous work on gaming and technical Polish.
Where to Find Unity Game Developers for Hire
Freelance Platforms
Sites like Upwork, Freelancer and Topler provide flexible access to Unity Talent worldwide. You can place a unit developer per hour or based on the project, usually weeting them through portfolio and test assignments. This route allows fast turnaround operations and agility - especially for small or more experimental projects.
Game Development Agencies
Boutique game studios and agencies provide end‑to‑end services, from design to deployment. They often bring defined processes—QA, art pipelines, release management—helping maintain high standards. If you’re serious about polishing a commercial product, agencies can be the right path when you hire unity game developers with proven track records.
Hiring Remote Developers or Outsourcing
External employment costs Access to flexibility and global talent pool. Many people choose to hire unit game developers from India, where competitive prices meet high technical capacity and a mature freeling ecosystem. Just provide good communication, overlap time areas, and clarify the project milk to maximize the success.
Hiring Options – Freelancer vs. Agency vs. In‑House
Pros and Cons of Each Model
Model
Pros
Cons
Freelancer
Cost-effective, flexible, quick onboarding
Variable quality, limited capacities, less oversight
Agency
Full service, expert teams, structured QA
Higher cost, less flexibility, contractual minimums
In‑House
Deep commitment, team alignment, IP control
High upfront investment, HR overhead, slower scaling
Choose wisely based on project scope. If you just hire Unity programmer for one feature, freelancing might do. For larger scope, agencies or in‑house teams bring stability.
When to Hire Unity Programmer vs. Full Team
Unity programmer: Ideal for a specific prototype, tool, or feature. Less cost, faster onboarding.
Full team: For complete game development, requiring artists, QA, UI/UX, audio, and backend expertise. When you hire unity 3d developers, find groupers that complement your core skill set and accept iteration cycles.
Cost to Hire Unity Game Developers in 2025
Cost by Region (US, India, Europe)
United States: Cost of senior unit devas $ 80- $ 150/h; Mid-level $ 50- $ 80/h.
Europe (Western): €40–€100/hr for senior talent. India: $ 15- $ 40/h for experienced developers; Junior prices from $ 10/h. Many start -ups hire unity game developers from India for cost certificates without a quality agreement.
Cost by Experience Level
Junior (0–2 years): $15–$40/hr globally; good for simple 2D or mobile tasks.
Mid-level (2–5 years): $40–$80/hr; can manage full gameplay systems.
Senior (5+ years): $80–$150+/hr; architecting performance-focused, cross-platform, multiplayer or VR games.
Budgeting Tips for Indie vs. Studio Projects
Define a minimal feature set (MVP) and start small.
Use asset-store assets where safe to reduce custom work.
Modular contracting—hire one Unity programmer for early stages.
Milestone‑based payments tied to deliverables (e.g. movable character, build pipeline).
Questions to Ask Before You Hire Unity Game Developers
Portfolio
Ask to see live builds or playable demos on all relevant platforms.
Check for consistent frame rate, responsive controls, and polished visuals.
Look for experience with mechanics similar to your own.
Tech Stack
Do they use scriptable objects for data management?
Familiarity with render pipelines (URP/HDRP) and XR Interaction Toolkit?
Use of version control (Git or Plastic SCM)?
Post‑launch Support
Do they provide maintenance, bug fixes, or updates after launch?
Have they worked with analytics SDKs (e.g. Firebase, Unity Analytics)?
Communication & Time Zone
Are they comfortable working within your timezone?
Do they have reliable communication channels—Slack, Zoom, etc.?
Are language and cultural differences manageable when needed?
When you hire Unity 3D developers, asking these questions upfront helps avoid misalignment.
Final Thoughts
Unity offers a powerful and flexible development environment for mobile, PC and VR projects, making it a top option for developers around the world. You want to hire unit game developers, bring in a dedicated unit programmer or create an entire team, it is necessary to coordinate the model's employment with the project goals and budget. Many start -ups and India start -ups choose from India to reduce costs without compromising on quality, often collaborating with reliable suppliers such as AIS Technolabs. Before you hire Unity 3D developers, be sure to review the portfolio, confirm the perfection experience across platforms and install clear expectations of support after launch. With the strategy of keeping the right task, your game can be a polished, high-performing experience on mobile, desktop and VR platforms-this is the right time to hire a Unity developer that can give your vision to life. Know more>>https://medium.com/@ridh57837/hire-unity-game-developer-mobile-pc-vr-projects-2ccdca920aa7
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How to Choose a Fantasy Cricket App Development Company in 2025

Introduction
Particularly in cricket-loving nations like India, fantasy cricket apps have revolutionized the sports engagement sector. The demand for top-notch fantasy cricket app development is rising as millions of fans try to turn their knowledge into profits. Companies are always looking for a fantasy cricket app development company that can provide feature-rich, scalable, and secure solutions. Every wh-question—What, Why, Who, When, Where, and How—is addressed in this blog to help you navigate the process of turning your idea into a product that is ready for the market.
What is a Fantasy Cricket App?
With the help of a fantasy cricket app, users can build virtual teams with real players and receive points according to how well they perform in real matches. It creates an immersive experience by combining game mechanics, user predictions, and real-time data. The standard for innovation in this field has been set by well-known apps like Dream11 and My11Circle.
Why Choose Fantasy Cricket App Development?
1. High User Engagement
Fantasy cricket apps offer interactive and competitive platforms that keep users hooked throughout tournaments like IPL, T20, or World Cups.
2. Monetization Opportunities
From entry fees and advertisements to in-app purchases and affiliate partnerships, these apps offer numerous revenue-generating avenues.
3. Market Potential
India alone boasts over 130 million fantasy sports users, with fantasy cricket taking a lion’s share. The global fantasy sports market is projected to surpass $48 billion by 2027.
Who Needs a Fantasy Cricket App?
Startups and Entrepreneurs looking to enter the booming sports-tech market.
Fantasy Sports Companies planning to expand their offerings.
Sports Leagues and Teams wanting to increase fan interaction.
Media and Entertainment Firms aiming to boost digital engagement.
When Should You Develop a Fantasy Cricket App?
Just before significant competitions like the IPL, ICC Cricket World Cup, or national leagues, it is ideal to release a fantasy cricket app. Testing, marketing, and user base growth are all made possible by early development.
Where Can You Find the Best Fantasy Cricket App Development Company?
Look for a company that offers:
End-to-End Development: From concept to launch
Custom UI/UX Design
Robust Back-End Solutions
Real-Time Data Integration
Fantasy Points System Development
Multi-platform Support (iOS, Android, Web)
One such reputed name in the industry is IMG Global Infotech, a company with years of experience in developing high-performance fantasy sports apps tailored to client needs.
How Does Fantasy Cricket App Development Work?
Step-by-Step Development Process:
Requirement Analysis
Understand your target market and feature set.
UI/UX Designing
Create an intuitive and engaging user interface.
App Development
Build front-end and back-end architecture using secure coding practices.
API Integration
Integrate live match feeds, payment gateways, and third-party analytics.
Testing
Perform unit, beta, and stress testing to ensure reliability.
Deployment
Launch your app on the Google Play Store and Apple App Store.
Maintenance & Upgrades
Regular feature enhancements and support.
Key Features to Include in Your Fantasy Cricket App
User Registration/Login
Live Score Integration
Multiple Leagues & Contests
Payment Wallet
Refer & Earn
Leaderboard
Push Notifications
Admin Panel
Technologies Used in Fantasy Cricket App Development
Front-end: Flutter, React Native
Back-end: Node.js, Laravel
Database: MongoDB, PostgreSQL
APIs: Cricket Data API, Payment Gateway APIs
Cloud: AWS, Google Cloud
Cost of Fantasy Cricket App Development
The cost to develop a fantasy cricket app ranges between $10,000 and $50,000, depending on the complexity, features, and development team’s experience. Advanced features like AI-based analytics, AR/VR, or blockchain integration may increase the cost.
Conclusion
Tech-savvy entrepreneurs would be wise to invest in the development of fantasy cricket apps, given the continued success of the fantasy sports market. Your platform will be safe, scalable, and in line with market standards if you collaborate with a seasoned fantasy cricket app development company such as IMG Global Infotech PVT LTD. Your app has the potential to become the next big thing in sports entertainment with the correct team and timing.
FAQs: Fantasy Cricket App Development
Q1. What is the best fantasy cricket app development company?
A1: Companies like IMG Global Infotech, Vinfotech, and Capermint are known for delivering robust, scalable, and engaging fantasy sports platforms.
Q2. How long does it take to build a fantasy cricket app?
A2: On average, it takes 6 to 12 weeks for full development, testing, and deployment.
Q3. Is it legal to run a fantasy cricket app in India?
A3: Yes, as per the Supreme Court, fantasy sports are games of skill, not chance, making them legal in most Indian states.
Q4. What features are essential in a fantasy cricket app?
A4: Must-have features include user login, live match feed, team creation, contest management, real-time scoring, leaderboards, and payment gateways.
Q5. How do fantasy cricket apps make money?
A5: Revenue comes from contest entry fees, advertisements, sponsorships, affiliate marketing, and in-app purchases.
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